I am a Computer Engineer with an early career in DevOps, I acquired a solid experience in gameplay and graphics programming, but also working knowledge of 3D art.
Unity 3D and OpenGL/GLSL were my introduction to real-time graphics, but I am currently exploring Unreal Engine while I study design principles.
Among my past experiences, the ones involving teamwork were the most fulfilling and especially when participating in creative projects or even when subject to crazy schedules like game jams.
I am also in love with (mostly) old movies, history and a good deal of sports.
I am working or planning to work on a number of prototypes and game jam projects, so this page is going to be updated repeatedly in the coming weeks and months.